﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;

public class DeathTouchScript : MonoBehaviour {

    private void OnCollisionEnter(Collision collision)
    {
        Activate(collision.gameObject.tag);
    }

    private void OnTriggerEnter(Collider other)
    {
        Activate(other.gameObject.tag);
    }

    void Activate(string otherTag)
    {
        if (otherTag == "Player")
        {
            int newScene = SceneManager.GetActiveScene().buildIndex;
            SceneManager.LoadScene(newScene);

            // kald Die() på gamecontroller
            //GameControllerScript.shared.Die();
        }
    }
}
